|
Paper
ID
|
Title
|
|
|
75
|
Improved
error estimate for extraordinary Catmull-Clark subdivision surface patches
|
6
pages paper
|
|
154
|
Proper
Reparametrization of Rational Ruled Surface
|
6
pages paper
|
|
390
|
Dynamic
Delaunay Tetrahedralisation of a Deforming Surface
|
6
pages paper
|
|
381
|
A
Robust Hole-filling Algorithm for Triangular Mesh
|
6
pages paper
|
|
393
|
A
feature and volume preserved mesh smoothing algorithm
|
6
pages paper
|
|
150
|
ω-Bézier
|
6
pages paper
|
|
245
|
Transistor
Level Timing Analysis Considering Multiple Inputs Simultaneous Switching
|
6
pages paper
|
|
407
|
Thermal
Effects with Leakage Power Considered in 2D/3D Floorplanning
|
6
pages paper
|
|
426
|
Surface
Modeling with Polynomial Splines over Hierarchical T-meshes
|
6
pages paper
|
|
450
|
A
Robust and Fast Non-local Means Algorithm for Image Denoising
|
6
pages paper
|
|
464
|
Computing
Shortest Cycles Using Universal Covering Space
|
6
pages paper
|
|
257
|
CAD-directed
Inspection Planning for Laser Guided Measurement Robot
|
6
pages paper
|
|
308
|
Registration
of CAD mesh models with CT volume data of Assembly of Machine Parts
|
6
pages paper
|
|
291
|
Rapid
Evaluation of Regular Quad-mesh Interpolatory Subdivision Surfaces Based on
Parametric Decomposition
|
6
pages paper
|
|
293
|
3D
Shape Metamorphosis Based on T-spline Level Sets
|
6
pages paper
|
|
359
|
Implicit
Surface Modeling Suitable for Inside/Outside Tests with Radial Basis
Functions
|
6
pages paper
|
|
428
|
Sketch-based
Modeling and Animation of Floral Blossom
|
6
pages paper
|
|
120
|
Unified
Volumes for Light and Shadow with Scattering
|
6
pages paper
|
|
83
|
A
New Canonical Model of Virtual Human Head
|
6
pages paper
|
|
228
|
SN-SOR:
Single-Node SOR Method for Statistic Analysis of Power/Ground Networks
|
6
pages paper
|
|
243
|
Spherical
Parametrization of Genus-Zero Meshes using the Lagrange-Newton Method
|
6
pages paper
|
|
318
|
Smooth
Schedule of Large-scale Terrain Visualization from External Memory
|
6
pages paper
|
|
347
|
High-quality
Texture-based Flow Visualization on Surfaces
|
6
pages paper
|
|
353
|
Research
on Unified Object Model Supporting HLA-based Simulation and Parallel
Rendering
|
6
pages paper
|
|
370
|
Application
of Complete Orthogonal V-system with Multiresolution Property
|
6
pages paper
|
|
380
|
Process
Modeling of Top-down Collaborative Assembly Design Based on Petri Net
|
6
pages paper
|
|
388
|
Occlusion
Registration in Video-based Augmented Reality
|
6
pages paper
|
|
422
|
A
Sketch-Based Cooperative Diagramming Tool for Conceptual Design
|
6
pages paper
|
|
439
|
The
Feature Extraction of Macromolecular Field Based on Level Set Method
|
6
pages paper
|
|
54
|
Using
CAD geometric variation approach machining complicated workpiece by a 3-SPR
parallel machine tool
|
6
pages paper
|
|
100
|
Variable
Code-Mode Based Connectivity Compression for Triangular Meshes
|
6
pages paper
|
|
149
|
B-spline
Surfaces of Clustered Point Sets with Normal Maps
|
6
pages paper
|
|
275
|
Coverage
driven test generation framework for RTL functional verification
|
6
pages paper
|
|
341
|
Constructing
G1 triangular interpolation surface with normal control
|
6
pages paper
|
|
395
|
Simultaneous
Switching Noise Consideration for Power/Ground Network Optimization
|
6
pages paper
|
|
248
|
A
New Image Matching Algorithm Based on the Relative Position of Intensity
|
6
pages paper
|
|
262
|
OFS:
A Feature Selection Method for Shape-based 3D Model Retrieval
|
6
pages paper
|
|
297
|
Intersection
testing between an ellipsoid and an algebraic surface
|
6
pages paper
|
|
420
|
A
New Adaptive Sampling Technique for Monte Carlo
Global Illumination
|
6
pages paper
|
|
445
|
3D
CAD Modeling Using Automatically Reconstructable Assemblies
|
6
pages paper
|
|
70
|
Virtual
Reality Platform Based on Open Sourced Graphics Toolkit OpenSceneGraph
|
6
pages paper
|
|
175
|
A
Quasi-Laplacian Smoothing Approach on Arbitrary Triangular Meshes
|
6
pages paper
|
|
360
|
An
Efficient Approach for Real-Time Sky Simulation
|
6
pages paper
|
|
415
|
Interactive
Model Decomposition
|
6
pages paper
|
|
37
|
Intelligent
Robotic Peg-in-Hole Insertion Learning Based on Haptic Virtual Environment
|
6
pages paper
|
|
44
|
Anisotropic
triangle mesh mesh optimizatin for CAD application
|
6
pages paper
|
|
143
|
Common
Substructure Extraction of Proteins by Geometric Invariants
|
6
pages paper
|
|
188
|
Multi-Focus
Image Fusion Algorithm Based on Rational
|
6
pages paper
|
|
224
|
An
Adaptive Subdivision Method Based on Limit Surface Normal
|
6
pages paper
|
|
300
|
Fast
Detection of Vehicles Based-on the Moving Region
|
6
pages paper
|
|
304
|
Stereo
Matching for Monotone Texture of Mechanical Parts
|
6
pages paper
|
|
310
|
Articulated
Skeleton Fitting
|
6
pages paper
|
|
328
|
Research
on the Model and Application of Feature-based Automobile Styling
|
6
pages paper
|
|
343
|
Image
Segmentation and Reconstruction Using Graph Cuts and Texton Mask
|
6
pages paper
|
|
351
|
A
Practical Calibration Method for Multiple Cameras
|
6
pages paper
|
|
386
|
A
Novel Pointcloud-based Isosurface Extraction
|
6
pages paper
|
|
427
|
On
Video Game: Heaven or Hell
|
6
pages paper
|
|
436
|
Power-driven
Real-time System Design with Energy Efficiency via ISA Customization
|
6
pages paper
|
|
437
|
Constructive
MA Generation for 2D Models
|
6
pages paper
|
|
442
|
A
New Image Auto-Segmentation Algorithm Based on PCNN
|
6
pages paper
|
|
455
|
Research
on Concurrent Assembly in Virtual Environment
|
6
pages paper
|
|
458
|
Skeleton
based Parametric Solid Models PART II: Ball B-Spline Surfaces
|
6
pages paper
|
|
472
|
Parametric
cubic rational inerpolation with GC1 continuity
|
6
pages paper
|
|
476
|
VPH:
A Versatile Routability-Driven
Place Tool for Hierarchical FPGAs Based on VPR
|
6
pages paper
|
|
352
|
An
adaptable sketch-based modeling system
|
6
pages paper
|
|
292
|
Objects
Similarity Measurement Based on Skeleton Tree Descriptor Matching
|
6
pages paper
|
|
302
|
A
Geometric Method for Subpixel Boundary
|
6
pages paper
|
|
371
|
Extended
Marching Triangles
|
6
pages paper
|
|
389
|
Study
on an indoor tracking system based on primary and assistant infrared
markers
|
6
pages paper
|
|
402
|
Voxelizating
3D Mesh Models with Gray Levels
|
6
pages paper
|
|
405
|
AN
INTERACTIVE SKETCHING MODELING SYSTEM: SKETCH3D
|
6
pages paper
|
|
417
|
Effective
Re-texturing with Interactive Object Extracting
|
6
pages paper
|
|
433
|
Multi-mode
solid model retrieval based on partial matching
|
6
pages paper
|
|
475
|
Watershed-based
weighted graph partitioning active contours
|
6
pages paper
|
|
209
|
Application
of User Experience to Collaborative Design among Users and Designers
|
6
pages paper
|
|
221
|
Robust
Algorithm for Detecting the Maximum Inscribed Circle
|
6
pages paper
|
|
239
|
Modeling
and Visualization of Flower Color Patterns
|
6
pages paper
|
|
278
|
An
new ILP Based Approach to Schedule and Bind simultaneously
|
6
pages paper
|
|
279
|
Optimization
of Tool Motion Trajectories for the Pocket Milling Using Chaos Ant Colony Algorithm
|
6
pages paper
|
|
286
|
Smooth
Surface Constructions via a Higher-Order Level-Set Method
|
6
pages paper
|
|
412
|
An
Efficient Approach for Generating Pencil Filter and Its Implementation on
GPU
|
6
pages paper
|
|
178
|
A
Meaningful Mesh Segmentation Based-on Local Self-similarity Analysis
|
6
pages paper
|
|
197
|
Texture
advection based simulation of dynamic cloud scene
|
6
pages paper
|
|
215
|
DAC
Circuit with Multi-threshold Voltage for TFT-LCD Driver IC
|
6
pages paper
|
|
240
|
Digital
Design of the Framework of PFM Fixed Bridge
|
6
pages paper
|
|
277
|
Algorithms
and Techniques of Graphics
|
6
pages paper
|
|
368
|
An
Improved Study of Physically based Fluid Simulation on GPU
|
6
pages paper
|
|
399
|
Parallel
RBF-based Reconstruction from Contour Dataset
|
6
pages paper
|
|
406
|
A
Novel 3D Mesh Blind Watermarking Algorithm Based on Nielson Affine
Invariant Norm
|
6
pages paper
|
|
438
|
Parallel
Global Optimal Approach of Feedback for 3D CAD Model Retrieval
|
6
pages paper
|
|
101
|
A
dual optimization model of fixture design for the thin-walled workpiece
|
4
pages paper
|
|
161
|
MES
Disturbance Information Handling Modeling
|
4
pages paper
|
|
163
|
High
Level Synthesis Based on Fuzzy Theory with Evolutionary Technique
|
4
pages paper
|
|
213
|
An
Efficient Visualization of Implicit Surfaces
|
4
pages paper
|
|
214
|
A
Computational topology approach to Automatic Partition and Visualization of
oceanic water masses
|
4
pages paper
|
|
216
|
3D
Face Animation Based on Raw Scanned Data of Real Individuals
|
4
pages paper
|
|
219
|
Mapping
Applications on Coarse-Grained Reconfigurable Systems Using Architecture
Template Modeling
|
4
pages paper
|
|
222
|
Research
on a CAD system for chinese paper-cut design
|
4
pages paper
|
|
231
|
Target
Recognition Based on Mathematical Morphology
|
4
pages paper
|
|
312
|
Adaptive
Embedding Tolerance based on Motion Characteristics for Imperceptible Video
Watermarking
|
4
pages paper
|
|
334
|
Verification
of Circuit Including Black Box Based on TED
|
4
pages paper
|
|
394
|
A
Tracking Model with Occlusion Handling Based on Information Fusion
|
4
pages paper
|
|
397
|
MODELING
AND MOVEMENT SIMULATION OF A MANIPULATOR OF 6-DOFBASED ON STEWART PLATFORM
WITH PRO/E
|
4
pages paper
|
|
429
|
Feature
Analysis and Texture Synthesis
|
4
pages paper
|
|
430
|
Feature
Recognition Based on Neural Network
|
4
pages paper
|
|
441
|
3D
Model Deformation via Conformal Mapping
|
4
pages paper
|
|
457
|
Skeleton
based Parametric Solid Models Part I: Ball B-Spline Curves
|
4
pages paper
|
|
361
|
High
Resolution Medical Models and Geometric Reasoning starting from CT/ MR
Images
|
4
pages paper
|
|
449
|
Mesh
Deformation under Skeleton-based Detail-preservation
|
4
pages paper
|
|
60
|
Quadratic
Trigonometric Polynomial Spline Curves with multiple shape parameters
|
4
pages paper
|
|
139
|
A
Method for Polyhedron Object Rapid Prototyping Based on Its Digital Images
|
4
pages paper
|
|
200
|
Implementation
of Adjustably Developable Surfaces Using Duality Between Point and Plane
Geometries
|
4
pages paper
|
|
285
|
Generalized
Dynamic Constraint Satisfaction Based on Extension Particle Swarm
Optimization Algorithm for Collaborative Simulation
|
4
pages paper
|
|
313
|
Color
transfer based on combining subtractive clustering with FCM clustering
|
4
pages paper
|
|
362
|
Statistical
deduction method for determining feature points in outline font generation
from historical documents of Chinese calligraphy
|
4
pages paper
|
|
66
|
An
Artistic Rendering Method for 3D Fractals
|
4
pages paper
|
|
86
|
Automatic
and Real-Time Video Stylization
|
4
pages paper
|
|
129
|
Key
Problems on Network-on-Chip
|
4
pages paper
|
|
144
|
Shape
Analysis of Volume Models by Euclidean Distance Transform and Moment
Invariants
|
4
pages paper
|
|
165
|
Using
complement register structure circuit agains H-O DPA
|
4
pages paper
|
|
235
|
Research
on the Algorithm of Tool Path Rapid Generation for NC Machining of Molar
Prosthesis
|
4
pages paper
|
|
258
|
Digital
Sealing Based on Double Watermarks
|
4
pages paper
|
|
379
|
Low-Level
Vision Based Super-Resolution Image Reconstruction
|
4
pages paper
|
|
440
|
Salience-Preserving
Texture Synthesis
|
4
pages paper
|
|
452
|
A
Volumetric Bounding Volume Hierarchy for Collision Detection
|
4
pages paper
|
|
98
|
Reconstructing
Line Drawings Based on Constraints among Edges and Vertices
|
4
pages paper
|
|
220
|
Comparison
and Analysis of Novel Architectures for Media Compression
|
4
pages paper
|
|
246
|
Free-Form
Feature Surface Design Based on Wavelet Muitiresolution Analysis
|
4
pages paper
|
|
247
|
A
method for terrain rendering without seams based on image
|
4
pages paper
|
|
306
|
Assembly
Planning and Assembly Sequences Combination using Interference of Assembly
Features
|
4
pages paper
|
|
365
|
Max/Min
Path Visual Coverage Problems in Raster Terrain
|
4
pages paper
|
|
367
|
Approximation
of circular arcs by C2 cubic polynomial B-splines
|
4
pages paper
|
|
413
|
Generalized
M-J Sets and Artistic Fractal Images for Complex Mapping F(z)
|
4
pages paper
|
|
431
|
Geometrical
Modeling and Simulation on Toroidal Drive
|
4
pages paper
|
|
323
|
G1
Continuity Between two patches of Adjacent cubic NURBS Surface
|
4
pages paper
|
|
411
|
D3DPR:
Transparent Direct3D9 Application-level Parallel Rendering System
|
4
pages paper
|
|
337
|
Best
Fit Decreasing for Fully Automatic Compact Texture Atlas Generation
|
4
pages paper
|